- Home /
Native rendering plugin D3D11 device type not being set in x86 builds.
UnityRendererType is null in x86 builds. Manually setting the UnityRendererType to D3D11 works, however. x86_64 builds work correctly.
Has anyone else seen differences between x86 and x86_64 in native rendering plugins?
This was discovered in Unity 5.3.5f1 and I believe also occurs in 5.4.0f3, possibly other versions.
This is similar to: http://answers.unity3d.com/questions/1080877/native-rendering-plugin-opengl-device-type-not-bei.html
See more info here: https://github.com/OSVR/OSVR-Unity/issues/187
Comment
Your answer
Follow this Question
Related Questions
HDRP Texture issue with LitTesselation. Textures appear Blurry 1 Answer
Android Graphic glitches 1 Answer
Unity 5 Custom Deferred shader 0 Answers
Graphics issue on iPad 1 0 Answers