Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by aleksol · Dec 06, 2019 at 04:56 AM · compatibility

Project and build work only on certain PCs

This is my first project working on games at all, and overall I'm just a total noob with everything related.

So, we're doing a group project, and our project AND build work fine on all three of my computers (two laptops, one desktop). For another member of our group, it's a different story. The project and build both have the same issue:

We're expanding on Unity's tutorial project "2D Roguelike". When given the movement input, our character is meant to move one tile and stop before shortly being able to move again. This is how it works on my desktop, my laptop and my girlfriend's laptop, whether running the project or completed build. For my group member, the character moves slowly, without stopping, and eventually stops between tiles. The character's hitbox also seems to move all over the map, disregarding the position of the sprite. And he has the same issue whether running from the project or a build. And his PCs are proper gaming pcs, just like every other machine we've tested on. Every machine is also running Windows 10.

I have no clue where to even start looking. Any attempt at help is appreciated and I can share files if that helps.

Thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Casiell · Dec 06, 2019 at 09:02 AM 0
Share

$$anonymous$$y guess would be that some of your logic is resolution or framerate dependent. Or maybe some of your scripts have logic in Awake/Start that depends on other classes Awake/Start and script execution order changes between PCs resulting in strange behavior.

avatar image aleksol Casiell · Dec 06, 2019 at 09:18 AM 0
Share

Thanks for the reply, that may be the case. There is logic in Awake/Start functions that depend on other classes Awake/Start. I just assumed that they always work in the same order. I guess it's time to go digging. I only wish I had access to one PC that had these issues.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

116 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

iOS 4.2 XCode 3.2.5 Error from Debugger: mi_cmd_stack_list_frames: Not enough frames in stack. 0 Answers

Started Scene on PC, transferred to mac, scene not showing up: Missing reference exception 0 Answers

Unity and Android Compatibility problem 0 Answers

Unity and vuforia Compatibilty with Samsung and the Qualcomm APQ8017? 0 Answers

Can Unity work with a "Managed .NET assembly (NatNetML.dll) for use in .Net compatible clients"? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges