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Text Mesh Pro rendering inside fog on URP
Hi, i have fog enabled in my 3D project with URP and i have 3d world texts (TMP). But texts rendering from inside fog. I need to prevent this. I tried to change Text shader to "Distance Field(Surface)" which is usually fix for prevent text rendering inside fog, but i think it doesnt have support on urp because text goes purple. Any way to fix this text rendering inside fog on urp ?
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