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Question by lvictorino · Sep 13, 2013 at 01:33 PM · rendererlinerendererpixel-lighting

Pixel-art styled line generation.

Hey there,

I'm working on a 2D game using pixel art style. I chose to use 2D Toolkit. The pixel art style requires to display fake big pixel on a pixel grid then everything will look aligned. To simulate old games, you can't display an object not aligned with the pixel grid.

Everything was cool until I needed to display lines onscreen. I tried to use a line renderer then I tried to generate my own line mesh but the renderer can't stop smoothing things up if the resolution allows it. Here is what I have so far. ![alt text][1]

As you can see the blue line is not "jagged" enough. It clearly doesn't fit the pixel grid.

Do you know how I can achieve such "effect"? I just want to display things in a way they are not smoothed or distorded due to the high resolution. I just need to make pixel art :)

Thanks for your time.

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avatar image perchik · Sep 13, 2013 at 01:55 PM 0
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Perhaps with some math, you could use your line renderer to draw a zigzag line?

avatar image lvictorino · Sep 13, 2013 at 02:00 PM 0
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You mean like an anti-anti-aliasing algorithm? :) Wouldn't it be overkill ?

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Answer by FredericRP · Sep 13, 2013 at 03:35 PM

You could write your own line renderer using Bresenham's line algorithm, it's quite fast. With that, you can draw a pixel texture using GUI.DrawTexture or maybe put some "pixel sprites" in 2D Toolkit render queue (I don't use 2D Toolkit so I don't know if it's possible) ?

http://en.wikipedia.org/wiki/Bresenham's_line_algorithm

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avatar image lvictorino · Sep 13, 2013 at 05:43 PM 0
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I actually found this right after your answer : http://wiki.unity3d.com/index.php?title=TextureDrawLine

avatar image FredericRP · Sep 18, 2013 at 08:56 AM 0
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looks like I forgot that link but still remembered the algorithm ;)

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