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Question by dr-electro · Feb 01, 2013 at 02:02 PM · lightingpixel-lightingvertex-lit

What can i do to completely disable per pixel lighting?

Hi here,

i have 1 directional light in my scene. When i add a point light (set to "not important") it gets rendered as pixel light - and so the drawcalls increase dramatically. (quality setttings set to pixel light count: 0, all objects have vertex-lit shaders, any other added ligths are rendered as vertex-lights).

What can i do to completely disable per pixel lighting? Thanks!

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Answer by StephanK · Feb 01, 2013 at 02:07 PM

Set the rendering path to vertex lit.

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avatar image dr-electro · Feb 01, 2013 at 02:52 PM 0
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I tried this, but it doesn't work. This option is for Webplayer but stated (shared option) i try to build for iOS.. does iOS maybe support only forward rendering?

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