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Question by Curyous · May 07, 2012 at 10:10 AM · lightingfragmentsurfaceshaderpixel-lighting

How do you modify the pixel color after all lighting passes are done?

I would like to alter the final pixel color after all the additive passes have been done. I thought I may be able to do this with Surface Shaders, and I saw the finalcolor option, but that only seems to come at the end of each pass, rather than after the passes have been done.

Alternatively, is there a way to control how the results from each pass are added?

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Answer by ScroodgeM · Jul 20, 2012 at 07:47 AM

finalcolor option controls a final color for current pass, so you need to control it in each pass to get an effect you need

it's a some expensive method to do a finalcolor for all passes - it's a GrabPass (http://docs.unity3d.com/Documentation/Components/SL-GrabPass.html) - after this pass you can do everything you want in next pass

alternatively it's a blend options (http://docs.unity3d.com/Documentation/Components/SL-Blend.html) - it controls how pixels calculated in each pass are blending with other pixels that are rendered before

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