Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by fstenbergp · Nov 08, 2016 at 12:13 PM · texture2dbitmap

Using bitmaps for Image-processing with Unity

I'm trying to make AForge.net work with Unity, but it became an issue that AForge needs its images to be Bitmap before I can modify them using their methods, when Unity3D doesn't really support System.Drawing.Bitmap properly.

Is there something I can do, maybe a shared variable both understand, or am I forced to create constant convertions between Texture2D and Bitmap?

In case I'm on the wrong path regarding my issue, here's my class:

  void Start()
     {
         webCam = new WebCamTexture();
         webCam.Play();
         originalFeedTexture = new Texture2D(webCam.width, webCam.height);
         originalFeedTexture.SetPixels(webCam.GetPixels());
         originalFeedTexture.Apply();
     }
 
     // Update is called once per frame
     GameObject blueDisplay;
     Bitmap yellowClone;
     void Update()
     {
         GetComponent<Renderer>().material.mainTexture = webCam;
         byte[] bytes = originalFeedTexture.EncodeToJPG();
         using (var ms = new MemoryStream(bytes))
         {
             yellowClone = AForge.Imaging.Image.Clone(new Bitmap(ms), System.Drawing.Imaging.PixelFormat.Format32bppArgb);
         }
 
         HSLFiltering hsl = new HSLFiltering();
         hsl.Hue = new IntRange(200, 240);
         hsl.Saturation = new Range(0.2f, 0.5f);
         hsl.Luminance = new Range(0.3f, 0.6f);
 
         hsl.ApplyInPlace(yellowClone);
 
         BlobCounter bc = new BlobCounter();
         bc.MinHeight = 50;
         bc.MinWidth = 50;
         bc.ObjectsOrder = ObjectsOrder.Size;
         bc.ProcessImage(yellowClone);
 }

I tested for both if it recognized objects or colors in the image, but despite outputting no error this code does not work.

I know the newest version of AForge usies .NET 4, so I'm using AForge 2.0.0, and I haven't received any direct errors, except this straight up not working.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Audry19 · May 14, 2020 at 07:32 AM

Hi, Did you find a solution for this problem.

If yes please let me know. I am going through same issue.

Thankyou

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

78 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OpenGL textures always show up black 0 Answers

How to draw a texture on another texture 0 Answers

How to get rgb from Texture2D faster? 0 Answers

Different textures on different meshes but same material 0 Answers

Texture offset look at 3D position 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges