Question by 
               hakansahin · Oct 02, 2016 at 10:59 PM · 
                materialsgameobjectsbitmap  
              
 
              Bitmap applied as material to a cylinder
I have a cylinder (3DS object) and I apply a bitmap (1024x256) as texture , I want to ensure that this bitmap is not stretched and is as close as to its planar view. How should I change the 3DS objects height/width/lenghth etc parameters so that bitmap exactly fits on it?
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              Answer by conman79 · Oct 03, 2016 at 01:38 AM
You need to look into UV mapping for cylinders. http://forums.autodesk.com/t5/3ds-max-forum/how-to-apply-textures-to-a-cylinder/td-p/5424579
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                