Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Daniel-Williams · Aug 12, 2016 at 08:26 PM · c#camerarendertextureminimap

Render to minimap on command

I am trying to create a simple minimap. If I create a camera that looks down on the scene and renders continuously, my frame rate is dropped to 15 fps, just because of the extra graphics having to be rendered. My solution is to instantiate a camera every 0.5 second to take a picture for the minimap. For some reason, I can't get this code to work. The minimap on the UI is always black, or always white.

  RenderTexture renderTex = new RenderTexture(200, 200, 1000);

  void RenderMinimap() {
     Camera minimapCam = null;
     GameObject go = new GameObject("MinmapCam", typeof(Camera));
     minimapCam = go.GetComponent<Camera>();
     minimapCam.transform.position = transform.position + Vector3.up*100; //move above the player
     minimapCam.transform.rotation = Quaternion.Euler(90, 0, 0); //look down
     minimapCam.orthographic = true;
     minimapCam.clearFlags = CameraClearFlags.SolidColor;
     minimapCam.farClipPlane = 3000;
     minimapCam.nearClipPlane = 0.1f;
     minimapCam.backgroundColor = new Color(255, 0, 120);
     minimapCam.orthographicSize = 20;
     minimapCam.targetTexture = renderTex;
     
     minimapCam.Render();
     
     GameObject.Find("Canvas/Minimap").GetComponent<RawImage>().texture = renderTex;
     
     DestroyImmediate(go);
     print ("Render");
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Daniel-Williams · Aug 13, 2016 at 02:58 PM

A few hours later, I figured out how to do it. This is the new code:

  InvokeRepeating("RenderMinimap", 0.2f, 0.2f);

  void RenderMinimap() {
     Camera minimapCam = null;
     GameObject go = new GameObject("MinmapCam", typeof(Camera));
     minimapCam = go.GetComponent<Camera>();
     minimapCam.transform.position = transform.position + Vector3.up*100;
     minimapCam.transform.rotation = Quaternion.Euler(90, 0, 0);
     minimapCam.orthographic = true;
     minimapCam.clearFlags = CameraClearFlags.SolidColor;
     minimapCam.farClipPlane = 1000;
     minimapCam.nearClipPlane = 0.1f;
     minimapCam.backgroundColor = new Color(255, 0, 120);
     minimapCam.orthographicSize = 10;
     
     RenderTexture renderTex = new RenderTexture(100, 100, 100);
     minimapCam.targetTexture = renderTex;
     
     minimapCam.Render();
     
     RenderTexture.active = renderTex;
     Texture2D tex = new Texture2D(renderTex.width, renderTex.height);
     tex.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0);
     tex.Apply();
     RenderTexture.active = null;
     
     GameObject.Find("Canvas/Minimap").GetComponent<RawImage>().texture = tex;
     
     DestroyImmediate(go);
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Camera depth causing RenderTexture issue 0 Answers

"Camera does not contain a definition for targetTexture" 0 Answers

Top Down Camera View Problem 1 Answer

What this error? 0 Answers

"Lookat" only working in one case 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges