How to remove the transparent pixels that surrounds Shader Graph's default rectangle?
Try it yourself, Create a rectangle node in shader graph and you will notice some transparent edges all around it.
I'm making a pixel-style game and this effect seems so unmatched with the environment, Is there any way I can do to replace all these transparent pixels with a complete white color (1,1,1,1)?
I just want a basic rectangle, No transparency.
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