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Low res effect
I want to achieve THIS effect: http://chrismckenzie.com/ but I don't know how :( I thought about setting a custom resolution to 320x240, and spreading it all over the screen, but custom resolution works only with windowed mode, and when i want to resize window, resolution increases. I don't have unity pro to use pixelation ;(
Waiting for your reply!
you might want to look into a shader to do it:
http://forum.unity3d.com/threads/183210-$$anonymous$$aking-a-local-pixelation-image-effect-shader
may help
I don't know how to write shaders. In fact, I know nothing about them. Would you like to help me with it?
Answer by tanoshimi · Apr 29, 2014 at 11:51 AM
Use RenderTextures to render a camera to a small size texture, and then scale that texture up to fill the screen.
OP pointed out that he doesn't have Unity Pro. RenderTextures are a Unity Pro feature.
His only choice is to use some custom shader to accomplish this, but it won't be easy, and it'll be hacky compared to having Pro for the rendertexture.
Using a low-res texture and setting it to point-sampling might get him some of the way, but it wouldn't look the same - it would be large texels that map to fine-grained fragments, and the box's edges would still be high res.
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