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Question by Kisielowsky · Apr 29, 2014 at 08:32 AM · resolutionretropixelation

Low res effect

I want to achieve THIS effect: http://chrismckenzie.com/ but I don't know how :( I thought about setting a custom resolution to 320x240, and spreading it all over the screen, but custom resolution works only with windowed mode, and when i want to resize window, resolution increases. I don't have unity pro to use pixelation ;(

Waiting for your reply!

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avatar image Klarax · Apr 29, 2014 at 10:18 AM 1
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you might want to look into a shader to do it:

http://forum.unity3d.com/threads/183210-$$anonymous$$aking-a-local-pixelation-image-effect-shader

may help

avatar image Kisielowsky · Apr 29, 2014 at 01:02 PM 0
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I don't know how to write shaders. In fact, I know nothing about them. Would you like to help me with it?

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Answer by tanoshimi · Apr 29, 2014 at 11:51 AM

Use RenderTextures to render a camera to a small size texture, and then scale that texture up to fill the screen.

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avatar image CHPedersen · Apr 29, 2014 at 12:24 PM 0
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OP pointed out that he doesn't have Unity Pro. RenderTextures are a Unity Pro feature.

His only choice is to use some custom shader to accomplish this, but it won't be easy, and it'll be hacky compared to having Pro for the rendertexture.

Using a low-res texture and setting it to point-sampling might get him some of the way, but it wouldn't look the same - it would be large texels that map to fine-grained fragments, and the box's edges would still be high res.

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Answer by ohlin · Mar 20, 2015 at 04:51 PM

Download unity 5. Then do render texture.

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