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Question by PaxStyle · Feb 23, 2014 at 04:32 PM · moveupdownarm

Move up and down one arm

Hi guys, How can i do for move an arm up and down? (look at the picture for understand) I would like that if i press a key it moves up increasing speed, and if press another key it moves down increasing speed. If any keys is pressed, the arm remains in last position

Detail: if i keep the key pressed, the force increase more fast (up or down), and if i press key quickly, the force is more slowly.

I Hope I explained, and sorry for my bad english!

I attach the image: alt text

1.png (9.4 kB)
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avatar image PaxStyle · Feb 24, 2014 at 03:00 PM 0
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anyone can help me?

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Answer by madstk1 · Feb 24, 2014 at 08:32 PM

Well first off, we can see the options we have..

I thought of one, and it worked.

  1. Set the rotation of the object.

---Remember---

  1. Attach a Rigidbody and set it to useGravity = false

  2. Make a box-collider, where you want it to stop moving.

And just attach this script to the object you want to move.

--Code--

 var rotationSpeed : int = 10;
     
 function Update ()
 {
     if(Input.GetKey(KeyCode.UpArrow))
     {
         transform.Rotate (0, 0, 1 * Time.deltaTime * rotationSpeed, Space.World);
     }
         
     if(Input.GetKey(KeyCode.DownArrow))
     {
         transform.Rotate (0, 0, -1 * Time.deltaTime * rotationSpeed, Space.World);
     }
 }

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avatar image PaxStyle · Feb 26, 2014 at 05:29 PM 0
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Thanks for your reply. Ok I tried this, the arm don't moves up and down on your own pivot point, and i had to remove the box-collider, otherwise the arm disappears.

avatar image PaxStyle · Feb 27, 2014 at 03:18 PM 0
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I don't see the @perchik reply.

avatar image PaxStyle · Feb 27, 2014 at 04:09 PM 0
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maybe i have to change the pivot point? How can I do for put the pivot point as in picture that i've posted?

avatar image PaxStyle · Feb 28, 2014 at 05:17 PM 0
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hey?......

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