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Question by Pablo_Bernal · Sep 17, 2017 at 03:40 PM · androidiotextfile

Reading in from a text file (.txt) when deploying to Android devices.

For the game I'm making for Android, I'm trying to make a custom language setting and in order to do so I was planning on having a dictionary structure that would read in both keys and words from different text files into the game. the problem is, even though this works flawlessly on the computer, I'm still having trouble accessing the text files when it deploys to Android, since apparently it never finds the text files. When the game loads, no text at all is displapyed on the screen. I've also tried to use Resources.Load, but it has given me similar results. Here's some code for it:

Just in case, the file "PokemonNames.txt" is located in the "Assets" folder.

 FileInfo file;
 public Text IOText;
 
 private void Start()
     {
     #if UNITY_EDITOR
         file = new FileInfo(Application.dataPath + "\\" + "PokemonNames.txt");
         ReadStuff();
 #elif UNITY_ANDROID
         file = new FileInfo(Application.persistentDataPath + "\\" + "PokemonNames.txt");
        ReadStuff();   
 #endif
 }
 
 void ReadStuff()
     {
 #if UNITY_EDITOR
         StreamReader reader = File.OpenText(Application.dataPath + "\\" + "PokemonNames.txt");
 #elif UNITY_ANDROID
         StreamReader reader = File.OpenText(Application.persistentDataPath + "\\" + "PokemonNames.txt");
 #endif
         while (!reader.EndOfStream)
         {
             IOText.text += (reader.ReadLine() + '\n') ;
         }
         reader.Close();
     }


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