Unity game and lower android API level
Minimum android version for unity project is 4.1 API 16. I wondering if even it's possible? it's been 2 weeks and I'm trying to do that, but it always crashes, even android version 5, 6, But high than 7 is fine.
Another question is if it's reliable to test unity game on emulator?
regards
Answer by JVene · Aug 29, 2018 at 08:15 PM
Yes, API 16 is possible, but you will have to check the documentation on platform specific builds to configure (details are way beyond a post here, so you would have to come back with specific issues on configuring for Android to be of help here). "It crashes" doesn't mean all that much, we need specifics - we're maybe 1,000 miles away with no vision on your project.
Emulators vary widely. Most have limited graphics support, and even then only OpenGL ES 2.0. Memu has OpenGLES 3.0 with harware support, and AMIDuos as good ES 2.0 in hardware, and both are x86 32 bit targets only. API on these are somewhere around 20 or 19 (Android 5.1 maybe).
For a Unity game, the AVD is probably not workable overall. AMIDuos and Memu are made to play Android games on PC, and generally work within their limits, with debugging.
@JVene Thanks for your time, So based on what you said, If I test my game on actual samsung device with android 4.1 and get well response, doesn't mean that I can get the same response on other brand with same android version, right?
Yes, the CPU and GPU, RA$$anonymous$$, display resolution and the compliment of sensors all impact the performance and the perception of control. You can get a 'feel' by paying attention to the GPU/CPU and GL version support (3.0 is more efficient than 2, 3.1 has floating point in shaders while 3.0 makes that optional, and Vulkan is most efficient). $$anonymous$$emu & A$$anonymous$$IDuos use the PC GPU hardware, and can perform several times faster than most mobile devices (which gives one a false positive sense of performance).
@JVene would you please answer this question of $$anonymous$$e : Violation of Inappropriate Ads policy
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