Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by turnjinxsay · Jun 13, 2017 at 02:03 AM · collision2dcollisionscollisiondetection

doesnt detect collision ?

im trying to make a character jump, so to make that i was taught in college to detect a collision with the floor, which is in another layer (character is in layer 8, and the platforms are in layer 9) here's the whole thing, sorry for the spanish, here are some translations saltar= jump velocidad=velocity fuerzasalto= jumping force puedosaltar= icanjump mover=move

     public float velocidad;
     public SpriteRenderer renderizador;
     public float fuerzaSalto;
     public Rigidbody2D rb;
     public bool puedoSaltar;
 
 
     // Use this for initialization
     void Start ()
     {
         renderizador = GetComponent<SpriteRenderer>();
         rb = GetComponent<Rigidbody2D>();
 
     }
 
     // Update is called once per frame
     void Update()
     {
         Mover();
         Saltar();
        
     }
 
 
 
     public void Saltar()
     {
         if (Input.GetKeyDown(KeyCode.Space) && puedoSaltar == true)
         {
             rb.velocity = Vector3.zero;
             rb.AddForce(Vector3.up * fuerzaSalto, ForceMode2D.Impulse);
             puedoSaltar = false;
         }
     }
 
 
 
 
     public void OnCollisionEnter2D(Collision2D info)
     {
         if (info.gameObject.layer == 9)
         {
             puedoSaltar = true;
         }
     }
 
 
 
     public void Mover ()
     {
         if (Input.GetKey(KeyCode.RightArrow))
         {
             transform.position += Vector3.right * velocidad * Time.deltaTime;
             renderizador.flipX = true;
 
         }
 
         if (Input.GetKey(KeyCode.LeftArrow))
         {
             transform.position += Vector3.left * velocidad * Time.deltaTime;
             renderizador.flipX = false;
 
         }
     }
 
 
 }



thanks to everyone who took the time to read through this!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Davinder_Singh · Jun 13, 2017 at 04:51 AM

I really don't know why you are using layers for detecting collisions because I have never used.

You can use "tag" to detect collision between two GameObjects.

Like this:

void OnCollisionEnter2D(Collision2D info)

{

if(info.gameObject.CompareTag("MyTag")

{

puedoSaltar=true;

}

}

You can also check whether the control is coming in your OnCollisionEnter2D function using Debug.Log ;)

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image turnjinxsay · Jun 13, 2017 at 05:12 AM 0
Share

it worked!! thank you so much!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

108 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision with 2D shader via Shader material 0 Answers

Prevent "useless" character movements 0 Answers

How to check if player is stuck inside of ground 0 Answers

Horrible Collison 2D -- 1 Answer

Prevent Player from Rotating Into Wall 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges