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Question by Phildaman2005 · Jun 24, 2018 at 12:27 PM · playerobstaclegenerator

Randomly spawn obstacles,

Hello everyone!

I am trying to make a basic 3d game, where I want to randomly spawn obstacles in front of the player... There is an area (Block), and onto that area would be the player and in front of him would be obstacles, which would be randomly spawned using script. I made script, but then it spawns everytime on the same place...

Please help, I really don't know how to fix it... :/

![alt text][1] [1]: /storage/temp/119460-bez-nazvu.png

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ObstacleSpawner : MonoBehaviour {
 
     public Transform[] spawnPoints;
 
     public GameObject obstaclePrefab;
 
     public float timeBetweenWaves = 1f;
 
     private float timeToSpawn = 2f;
 
     public float test = 15f;
 
     void Update ()
     {
 
         if (Time.time >= timeToSpawn)
         {
             SpawnObstacles();
             timeToSpawn = Time.time + timeBetweenWaves;
         }
 
     }
     
     void SpawnObstacles ()
     {
         int randomIndex = Random.Range(0, spawnPoints.Length);
 
         for (int i = 0; i < spawnPoints.Length; i++)
         {
             if (randomIndex == i)
             {
                 Instantiate(obstaclePrefab, spawnPoints[i].position,  Quaternion.identity);
             }
         }
     }
 }
 

,

bez-nazvu.png (7.8 kB)
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Answer by chemariz · Jun 24, 2018 at 02:24 PM

Seems tome that you dont initialize the array spawnPoints in that code, you just declare it, so its empty.

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avatar image tormentoarmagedoom · Jun 26, 2018 at 10:59 AM 0
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spawnPoints is public, so most probably he assign values via scene inspector

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