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Question by lth3726381 · Aug 30, 2015 at 02:01 AM · unity 5batching

Object position affect static/dynamic batch in Unity5?

There are 2 cubes with same diffuse material and 1 cylinder with other diffuse material in a scene.

No light,no lightmap,all objects checked static,they are not transparent or cutoff material,they have union scale.

They should saved 1 drawcall because of static/dynamic batch,it is true in Unity4.

In Unity5,they also saved 1 "batch", but when I change a cube's position,the batch is breaked,and saved by batching become 0,Whether it is static batch or dynamic batch.

Here are the images:

when the cube at this position,batches is 3: before_changed.png

when the cube at front,batches is 4:

after_change.png

This won't happen in Unity4.

Is it normal or I missed something?

before-changed.png (27.1 kB)
after-change.png (26.7 kB)
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