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Animation with UV Warp Modifier from Blender
Hi,
I have been following this Blender tutorial on creating texture animations with a UV warp modifier. I was able to get everything working in Blender, including animating different facial expressions.
The problem I am having occurs when I import the model into Unity. When I play the animation in Unity, I don't see the textures change along with the animation. My other bones are still moving (eg, the hands, legs, and head still move to the animation), but the texture doesn't change. This means the characters mouth and eyes won't move to change its expression.
Does Unity support the UV Warp modifier feature? If not, I am not sure how I combine texture animation with the armature animations.
I have not figured it out yet, but I have not been trying. I was able to do what I had to by using the tiling and offsets in the Unity Inspector panel for the materials. This would be a pain for doing lots of animation though, but for a small task you just have to know when to change the values.
I'm sure there is a way to change the textures with the animation, but i haven't found it yet.
Answer by WaldoX · May 04, 2020 at 11:53 PM
hello i know this is a old question but have you solved the problem yet. i have the same issue.