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Question by Forseti1590 · Nov 17, 2011 at 05:29 AM · randomdirectionvaluenormalize

Random value from -1 to 1

I'm trying to generate random directions for enemies to move in using this code:

 currentDirection = new Vector3(Random.value, 0, Random.value);
 currentDirection.Normalize();

However, I really need those two random values to be positive or negative, and to decide randomly between the two. I tried doing

 Random.value * Random.Range(-1,1)

for both of those, but it turned out to be giving me directions locked into 45 degree increments.

Is there another way I can get random +/- values into those two spots?

Thanks in advance.

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Answer by Eric5h5 · Nov 17, 2011 at 05:43 AM

 Random.Range(-1.0f, 1.0f)

See the docs for Random.Range. No need for Random.value.

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avatar image syclamoth · Nov 17, 2011 at 05:50 AM 0
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Well, putting in the Random.value as well will make a distribution which clusters around the centre, so it'd be useful for that- except that it gets normalized at the end anyway. So yeah, doesn't do much in this case.

avatar image Forseti1590 · Nov 18, 2011 at 12:37 AM 0
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I'm dumb, thanks for pointing this out. Read the reference wrong and only saw the part mentioning it prints int from -1 to 1, which would be completely useless.

Thanks!

avatar image LilGames · Oct 29, 2019 at 07:44 PM 1
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Random.Range(-1.0f, 1.0f)

avatar image Bunny83 LilGames · Oct 29, 2019 at 11:27 PM 0
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Right, since UnityScript is now a thing from the past we can change all examples to be C#. I'll edit this answer.

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Answer by syclamoth · Nov 17, 2011 at 05:43 AM

How about

 Vector2 flatDirection = Random.insideUnitCircle;
 currentDirection = new Vector3(flatDirection.x, 0, flatDirection.y).normalized;
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