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Need advice on making a progressive " loading GUITexture"
Hi guys , I need some advice on the ways of implementing a fragmented GUITexture. It is like a loading bar that fills to full when the "loading" is finished. for example, a picture is cut into 12 pieces and i want to hide all pieces and display them 1 by 1, like a loading bar. However the cutting of the GUITexture doesnt need to be horizontally or vertically. it can be cut in round, counterclockwise or clockwise. Any thoughts?
Answer by Peter G · Mar 07, 2011 at 03:01 AM
The easiest way it to make the alpha of each piece different so you can just adjust the alpha cutoff of the image to determine its visibility.
http://answers.unity3d.com/questions/7449/creating-a-circular-progressbar-timer
This answer will tell you everything there is to know.
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