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Question by tfkukbwp · Mar 18 at 10:42 AM · levels

hi every 1 new here i have game where every thing is perfectly working but when i finish level 1 it unlocks two levels instead of one please any solution thanks in advance

this is my code private void OnCollisionEnter(Collision collision) { if (collision.gameObject.CompareTag("aii")) { StartCoroutine(fail());

     }
 }
  IEnumerator fail()
 {
     yield return new WaitForSeconds(4);
     int currentlevel = PlayerPrefs.GetInt("Alllevel");

   
     PlayerPrefs.SetInt("unlock", currentlevel);
     failpanel.SetActive(true);


 }




 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("win"))
     {
         StartCoroutine(win());
         player1.gameObject.GetComponent<Rigidbody>().isKinematic = true;
     }


 }
 IEnumerator win()
     {
      yield return new WaitForSeconds(4);
     //int currentlevel = PlayerPrefs.GetInt("Alllevel");
  PlayerPrefs.SetInt("Alllevel", PlayerPrefs.GetInt("Alllevel", 0)+1);

     PlayerPrefs.SetInt("unlock", currentlevel);
     winpanel.SetActive(true);
     }

,

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