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Question by ROSSXVII · Nov 20, 2020 at 02:02 AM · levelsteleportingtransitions

How to switch levels after multiple tasks completed?

Hello,

I'm only a few weeks experienced in Unity. I'm trying to make a light 3d puzzle-platformer where the objective is to return different colored cubes to a matching colored platform. I have 6 levels (6 spaces I made using Probuilder), and since they're relatively small I chose to keep them in the same scene. (This is also because I want to implement a BOTW-style Hero's Path where I keep track of their path and then display it to them at the end of the game - but that's a secret...)

I don't know how to teleport the player to the next level when they've returned multiple cubes. I currently have a trigger on the platforms that make the cube and platform glow white when they're matched, is there some way I add a counter to that? How could I get it to stop checking after they're done? Do I need to use an event system?

Thanks.

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