Humanoid Rig - Unable to Record Animations
I have created a Rigify Blender rig, converted it to be Unity compatible, and created a humanoid rig in Unity. In Muscles and Settings in the Avatar Config, it seems to always go into a crouch position. I did not export any FBX animations, as I wanted to do animation inside Unity using "Animation Rigging".
Whenever I press Play in my scene, or try to manually record an animation...the rig goes into the crouching position and drops through the floor, as if the waist suddenly becomes the origin point.
Can I not record animations manually in the Humanoid rig? Why does it switch to the crouch position, when the model is imported in a T-Pose.
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