Character falls through mesh collider
I have never had this happen before and I'm confused as to why it's happening. I record a 15 sec video of the issue, anyone know how to fix it? https://www.youtube.com/watch?v=KgK-unIvEiE
Comment
Did you forget to add collider to another object in scene not in prefab?
https://docs.unity3d.com/$$anonymous$$anual/class-$$anonymous$$eshCollider.html
Best Answer
Answer by djordr · Jul 18, 2018 at 01:52 AM
Ok apparently it seems like the normals have to face the direction of the character. Otherwise the character will fall right through.
Your answer
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