Reproduce MagicaVoxel Shader in Unity3D, how?
Hi all,
I came across MagicaVoxel last week and started experimenting. But I cannot reproduce the glass material / shader in Unity3D like on this screenshot from MagicaVoxel sample.
How can we achieve this glass effect in Unity3D? (Ignore the black edges)
Cheers, Oppa / Alex
Answer by Beto-Caldas · Dec 09, 2016 at 03:13 AM
The question was how to reproduce the glass effect. This response shows how to import only the mesh and colors.
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