Question by
ratchetunity · Jul 21, 2020 at 09:48 AM ·
profilerlinerenderercpuprofilingcamera.render
LineRenderer.ScheduleGeometryJobs taking too much CPU
Hi! I've been deep profiling my build in order to improve performance and I came across in the profiler with "LineRenderer.ScheduleGeometryJobs " taking too much CPU. I've several LineRenderer in the hierarchy, so I tried searching this process so I can see how to get rid of it or at less see how can I "optimize" it, but I found nothing. Does anyone know about this process? I've attached to this question a screenshot of the profiler.
profiler-screenshot.png
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Any luck here? I'm also up against "ScheduleGeometryJobs" slowing down occasional frames.
Hi @cassius. No, unfortunately I didn't found anything to solve this and, as you can see, no one replied :(