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Question by 8thegamingninja · Mar 13, 2018 at 05:11 AM · c#aiai problemsram

How do I make an AI(cube) that follows and rams the player?

I have looked at questions that are similar, but I couldn't find an answer that worked for me. I want the AI to follow the player, then ram, trying to knock it off of the arena. This is the best code I found, but unity gives me errors that I don't know how to fix. I think this is C# \/\/



using UnityEngine; using System.Collections;

public class FollowScript : MonoBehaviour { var target = Transform; //the enemy's target var moveSpeed = 3; //move speed var rotationSpeed = 3; //speed of turning

 var myTransform : Transform; //current transform data of this enemy


 function Awake()
 {
     myTransform = transform; //cache transform data for easy access/preformance
 }


 function Start()
 {
     target = GameObject.FindWithTag("Player").transform; //target the player


 }


 function Update () {
     //rotate to look at the player
     myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
         Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);


     //move towards the player
     myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;

 }

}

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