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Question by $$anonymous$$ · Dec 28, 2017 at 09:13 AM · renderingperformance optimizationgpucpu

PostLateUpdate.FinishFrameRendering

I'm using a Mac on Metal to run my scene. As seen here in the profiler I am receiving a massive performance spike from PostLateUpdate.FinishFrameRendering. Specifically, Gfx.WaifForPresent.

alt text

I know it's something related to the CPU having to wait for the GPU or something like that, but how can I resolve this issue?

screen-shot-2017-12-28-at-50805-pm.jpg (96.0 kB)
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Answer by slake_it · Aug 03, 2018 at 07:57 AM

https://forum.unity.com/threads/profiling-postlateupdate-finishframerendering-radically-different-render-times-per-frame.528388/

this suggests disabling the 32 bit display buffer in player resolution settings

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avatar image N-8-D-e-v · Jul 09, 2020 at 01:38 AM 0
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I don't have this in 2019.4.0 @slake_it

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Answer by tcatal1999 · Jul 24, 2020 at 09:47 AM

I've got the same issue :(

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