Question by
$$anonymous$$ · Dec 28, 2017 at 09:13 AM ·
renderingperformance optimizationgpucpu
PostLateUpdate.FinishFrameRendering
I'm using a Mac on Metal to run my scene. As seen here in the profiler I am receiving a massive performance spike from PostLateUpdate.FinishFrameRendering. Specifically, Gfx.WaifForPresent.
I know it's something related to the CPU having to wait for the GPU or something like that, but how can I resolve this issue?
screen-shot-2017-12-28-at-50805-pm.jpg
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Comment
Answer by slake_it · Aug 03, 2018 at 07:57 AM
this suggests disabling the 32 bit display buffer in player resolution settings