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Does anyone know why Unity is using 7GB of memory?
Recently for no apparent reason, my Unity has decided to use 7GBs of RAM making my ram usage go up to 97%. My scene has a few GameObjects in it and I only made the scene the other day. After about 10 minutes of using unity, my computer becomes slow and unresponsive forcing me to close unity for a couple of minutes. I'm using Unity3D 2017.1.1f1 on Windows 10 (64bit) with 8.00GB of RAM and an AMD A10-6800K processor. Any help would be appreciated.
posting code will help. Sounds like memory leak in the code. Or you are making memory intensive function calls constantly inside an update loop which occurs 60 times per second approx.. Things like Find("xyz") or GameObject.FindObjectWithTags etc etc will use massive memory in update loop, I cant say I have ever seen it using 7gb of ram though personally. BTW sorry if Im wrong, Im not expert but just trying to help, whilst you waiting for a pro answer
Wait, does this happen even in a blank, or example project??
It happens in a nearly blank project but it does it even in the editor.
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