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Is it possible to utilize Unity windzone for custom objects?
I'd like to use windozne information from the scene to animate custom objects / affect the gameplay in some way. Is the windoze data accessible in any way anywhere? In scripts, in the shader, anywhere?
Answer by tormentoarmagedoom · Feb 06, 2019 at 12:18 PM
Good day.
Do you mean acess the scripts that controls the wind zone? The component have some variables you can modify via inspector. Or by code all this properties:
https://docs.unity3d.com/ScriptReference/WindZone.html
Bye!
Hello, No, i mean as an object in the scene that is affected by the wind
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