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Question by hijinxbassist · Mar 11, 2012 at 12:06 AM · texture2dreadable

Access texture from script

Ok, i thought this would be easier than its turning out to be. Im loading a texture using Resources Load, then i need to change the size. It says the texture is not readable, and the only thing i see on other questions is "Simply check the isReadable flag" of which i do not see... In the ref, i see a Read/Write flag in advances only..tried this, the second i run the game it resets to Texture, as the ref states unity does this for you. I must be missing something very simple.

My "texture" is just a 8x8 pixel box, completely black.
First attempt at Texture2D, so i am very new to this. Any help is appreciated.

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Answer by Eric5h5 · Mar 11, 2012 at 01:10 AM

It's the Read/Write enabled option. It used to be called IsReadable. Just make sure it's checked (and click Apply).

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avatar image hijinxbassist · Mar 11, 2012 at 01:31 AM 0
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AHHH,,,twas simple after all. I didn't hit the apply button, lol. After all that time adding the apply in code, forgot it in inspector...Thanks Eric!

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