- Home /
Question by
KamiKaze425 · Jun 13, 2019 at 02:03 AM ·
static batching
Does toggling a static gameObject inactive mess with static batching?
I tried to search for this, but I couldn't come up with any clear answers.
I know that you should only mark non-moving objects as static. But what happens if those objects have their active state toggled later while playing? Is there a performance hit? Or does it not care?
Thanks!
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612203116im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Mobile "Draw Call" Problem 0 Answers
The combined mesh is different between static-batched objects? 0 Answers
Static.Combine issue/bug need help with fix or work around 0 Answers
Optimizing endless runner - move camera and player, or move everything else? 6 Answers
What does the following mean? 1 Answer