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Question by KamiKaze425 · Jun 13, 2019 at 02:03 AM · static batching

Does toggling a static gameObject inactive mess with static batching?

I tried to search for this, but I couldn't come up with any clear answers.

I know that you should only mark non-moving objects as static. But what happens if those objects have their active state toggled later while playing? Is there a performance hit? Or does it not care?

Thanks!

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