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Question by Chrlue · Jun 18, 2018 at 10:47 AM · instantiateterraintreesstatic batching

Tree Instance Static Batching

Hey folks, I can't find a workaround for this problem so far. I'm "instantiating" a lot of trees from tree prefabs by using the tree instance class:

  var TreeList = new ArrayList();
     for(int i = 0; i < treecount;i++) {
     tree.position = treePos;
     TreeList.Add(tree);
     }
     terrainData.treeInstances = (TreeInstance[])TreeList.ToArray(typeof(TreeInstance));

Works fine so far. But now I want to access the tree instances as game objects to be able to combine them using the StaticBatchingUtility. Unfortunately

 StaticBatchingUtility.Combine(GameObject[] gos, GameObject staticBatchRoot);

only accepts arrays of game objects. Is there any possibility to get the belonging game object of the tree instance? Marking my tree prefabs as static doesn't help. The draw calls are still at 1500.

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