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Question by MisterYO1122 · Apr 02, 2017 at 10:12 AM · optimizationwatervoxelvoxels

How do you handle water in voxel games?

I've been working on a voxel game kind of like minecraft for a few days.
The problem is that after I added water to the game, it started lagging very badly (like 11-12 fps). Right now, to update the water I'm doing a nested loop to go trough all the blocks in every chunk and check if I hit a water block, then move the blocks.
Also, right now I have 2x4x2 chunks, each having 10x10x10 blocks.
How do I update the water without lagging the game?

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avatar image RobAnthem · Apr 02, 2017 at 10:14 AM 0
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Only update the water in the zones the player is near. Also if you are using actual blocks and not chunk meshes, then you will never remove the lag.

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