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Shadow quality and small object scale?
I believe I am using a pretty small scale for my game, which I believe makes my shadows look low quality low resolution no matter what setting. Does anybody have some ideas how to fix this aside from making everything bigger?
Can I manually increase the resolution of the shadow map?
Yeah, go to Edit > Project Settings > Quality On the Inspector you'll see a few options to mess around with the shadow quality, try setting the number of shadow cascades to four and the distance to something like 150
Can u go deep with your main cam like zoo$$anonymous$$g in images will look better this also happens when directional light is used not properly
Same problem but the shadow cascade did nothing for me, does anyone else has had this problem and had found a different solution?
Answer by Edyvargas · Jul 18, 2016 at 08:51 AM
Shadows Cascades doesn't works for mobile, they do nothing on Android for example, if the plattaform it's switched to PC then the shadows will appear much better, and the shadow Cascades option in the project quality setting will work, but I don't found yet any better way to make good shadows and not that pixelated ones for mobile, that resizing all the objects to a bigger scale, this seems to work very well by now.
Answer by Puck · Jun 18, 2017 at 02:27 PM
For anyone coming here from Google, this seems to be related to the overall size of the shadow map and the size of the projection. Two options that can help are found under the project's quality settings: Shadow Distance and Shadow Projection. Both will have a tradeoff effect on larger objects though so be aware.
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