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Texture Quality change causes UI to dissapear
I have a drop-down menu that changes the Texture Quality (High, Medium, Low). The default is high but if I change it in the game to Medium or Low random parts of the UI disappear, yet are still interactive like the drop down or the back button. Is there any way to fix this.
AS far as I remember Image component is affected by texture quality setting. You can change those components to Raw Image which should not change with decreasing/increasing quality
The Raw Image worked but the toggle button checkmark doesn't dissapear when clicked. Do I need to add a texture or a material for it to work.
Do you got any errors? Like NullReferenceException?
Answer by Kek_Kek · Aug 08, 2018 at 02:28 PM
I figured out the problem. I did set any UI with the Image component to Raw Image, and when I compared the regular UI Toggle to the one with raw images, I saw that the Toggle component did not have the checkmark sprite as a graphic image. I set it up and now it works.
Bro your answer doesn't make any sense to me, if you're still around 2 years later could you please rephrase? Yours is the only question/answer i found that adresses this issue, all my UI images become invisible on quality change and i have no clue how to fix