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Question by dgeiger · Sep 06, 2021 at 12:05 PM · android buildvideo

Start video at the Midway with VideoPlayer in Unity 2018.4.36

I have an Issue with the VideoPlayer in version Unity 20218.4.36 of Unity (specifically in Android builds).

When I attempt to start a Video not at the beginning but say at the mid-point. This successfully happens, however the first few frames of the video (at least audio-wise) are from the start of the video and not from the midway point. (this is correcting itself after around a second).

Information: I'm Using the VideoPlayer Component for this.

This is the Code im using (or at least very similar code):

     private void OpenPlayer()
     {
         IsVideoPrepared = false;
         VideoPlayer.Prepare();
         VideoPlayer.prepareCompleted += OnPrepareCompleted;
     }

     private void OnPrepareCompleted(VideoPlayer videoPlayer)
     {
         if (IsVideoPrepared == false)
         {
             IsVideoPrepared = true;
             StartCoroutine(SetupVideoPlayer());
         }
     }

     private IEnumerator SetupVideoPlayer()
     {
         //Setup
         yield return 0;
         VideoPlayer.time = 0;
         VideoPlayer.frame = 0;
         yield return 0;
         VideoPlayer.Play();
         yield return 0;
         VideoPlayer.Stop();
         yield return 0;
         OnVideoPrepCompleted();
     }

     private void OnVideoPrepCompleted()
     {
         percent = 0.5;
          var frame = VideoPlayer.frameCount * percent;
         VideoPlayer.frame = (long)frame;
         StartCoroutine(PlayVideoOnNextFrame());
     }

     private IEnumerator PlayVideoOnNextFrame()
     {
         yield return 0;
         VideoPlayer.Play();
     }



I also attempted to "just run" Video.Play(), waiting a frame between setting them, checked the documentation. I just can't figure out how to remove or hide the frames of the video that play before the Video Skips.

Any help is appreciated

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