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Question by Tom4nt · Jul 08, 2019 at 05:05 PM · texturerenderingquality settings

Scene turns black after changing texture quality

I have a project that has been upgraded to High Definition Rendering Pipeline and where all materials were converted using the Unity option "Upgrade Project Materials do High Definition Materials".

The problem appears when I change texture resolution/quality on the Quality tab in Project Settings to any other value different from the current one. (Also happens at runtime)

Before changing the value: alt text
After changing from Full Res to Half Res (same camera location): alt text
After saving the scene all areas affected by reflection probes become like this: alt text
After reopening the project everything renders correctly with the selected resolution. The problem is that I need to change this at runtime so the player can change this settings.

Notes:
- Using Unity 2018.3.5f1.
- The big white margin is bloom (only the black pixelated part appears if I disable Post Processing).
- The skybox is not affected. Interior scene seen from outside before and after changing settings: alt text alt text
This setting is crucial for the next version release of my little game. I searched a lot before making this question. I hope somebody can help me.

Sorry for my not perfect English.

Thanks.


Edit: fixed typo.

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Answer by Treasureman · Feb 12, 2020 at 01:08 AM

I'm having the same problem. Did you ever find a fix?

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avatar image Tom4nt · Feb 12, 2020 at 02:16 AM 0
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Not yet unfortunately. :(

avatar image Treasureman Tom4nt · Feb 13, 2020 at 02:24 AM 0
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I can't find anything online. I have no idea what it could be

avatar image MediaTale Tom4nt · Mar 24, 2021 at 08:42 PM 0
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