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Question by frankyboy450 · Jan 23, 2014 at 08:09 PM · meshoptimizationrendererdisable

Disable the meshrenderer or do I need to destroy the gameobject?

I'm working on a 2D runner game and I'm trying to optimize the performance so my question is: To reduce CPU usage do I have to destroy a gameobject that the player won't be passing anymore, or can I just disable the Mesh Renderer

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Answer by Narv · Jan 23, 2014 at 08:15 PM

you could also just set the gameobject to inactive. Will the user pass the object again in the future? (such as a wall obstacle) If so you could just keep a reference to that object and then move the object to the new location instead of spawning a new one later to optimize that. Unity is pretty good at culling things out of the scene though.

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avatar image frankyboy450 · Jan 23, 2014 at 08:31 PM 0
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Thanks :) And for some reason this doesn't mess with an array I have, guess it's because it's still in the game.

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