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Question by SalvadorKinnes · Nov 14, 2019 at 10:32 AM · android buildbuild and runqualitysettings

Why does my android build look different from my editor?

Hi I am still relatively new to unity. I have ran into a lot of issues relating to my game but I have managed to solve them except for this one.

Whenever I build my android game and test it on my mobile device there are some distinct differences to how it appears in the game and scene view. Firstly despite the fact that I have the build the game to adjust to my phones exact resolution , the sprites and UI elements all appear much more narrow and almost like squashed width wise.

Secondly some colors appear washed while other elements appear to be too crisp or sharp. This is not the case in the game and scene view.

Unfortunately I can not attach mages to show this difference. The reason for this is as follows: I took a screenshot of a sample scene from my game in the editor. I the took a screenshot on ,my mobile device of the exact same scene. On my mobile device it comes out with the colors washed and some elements to sharp but as soon as I transfer it to my pc it appears to look exactly the same as the screenshot I took of the scene in the editor.

The game icon also appears a little washed and narrow on the android build too. I reset all my quality settings to default but it did not work.

Also I have an emulator on my pc which I use. The game appears to look perfectly fine on there. Thus I would like to know if anyone could help me with this issue please. Is it a quality problem or what?

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Answer by NegiMox · Nov 14, 2019 at 01:11 PM

The UI And sprite looks squashed up because you might not have selected UI scaling to Scale with screen size. alt text


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avatar image SalvadorKinnes · Nov 14, 2019 at 02:10 PM 0
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Thank you for your help but those settings of $$anonymous$$e are correct. It is scale with screen size with reference resolution 1080 x 1920.

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