Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by POLYGAMe · Jun 20, 2013 at 07:13 AM · androidperformancequalityoptimizing

Game runs REALLY badly on Sony Tablet S

So my new rally racing game runs super smooth on my iOS devices (4S, iPad Mini, iPad 4), and even on my relatively low-spec Android Phone (Sony Xperia Sola), but when I run it on my Tablet S, it runs like CRAP.

The tablet has a Tegra GPU, and it is WAY more powerful than my phone, so why would this be happening? I have tried adjusting and readjusting every option I can see (quality settings etc) in Unity, but nothing works. What could I be missing?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image POLYGAMe · Jun 22, 2013 at 04:40 AM 0
Share

Well, still no luck. Looks like this game will be iOS only.

avatar image DricoJD · Jun 22, 2013 at 08:30 AM 0
Share

Shame, maybe contact Unity?

avatar image Rodolfo-Rubens · Aug 01, 2013 at 11:06 PM 0
Share

$$anonymous$$ine too, no matter what I do I only get 26 fps...

avatar image POLYGAMe · Aug 01, 2013 at 11:19 PM 0
Share

Hmmm... must be an issue with the tablet... it's odd because my previous games run fine on it, though they were less GPU/CPU intensive... still... phone runs it fine.

avatar image Rodolfo-Rubens · Aug 02, 2013 at 12:49 AM 0
Share

Hey, I just fixed it, seems like the standard projector (blob shadow) was holding the fps down...

2 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by Tarlius · Jun 20, 2013 at 11:45 AM

Have you got a lot of overlapping/translucent objects? It could be a fillrate thing. When running code that was fine on iPhone 4S on 4/3G we ran into problems with fillrate which could be similar?

Did you try using the profiler? That might give you some clues.

And on the other hand, did you try running without profiler/debug mode? It could also be the profiler/logs/etc killing the game.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image POLYGAMe · Jun 21, 2013 at 12:36 AM 0
Share

Hi there,

That was a good point about transparent objects. Yes, I have loads of custom trees with transparent shaders. I swapped the shaders out for standard mobile/diffuse but that didn't help, so it seems that is not the issue.

I can't use the profiler as alas, I do not have Unity Pro. Also not running in debug mode.

Looking closely at the trees, it seems that the textures are all full quality, despite what I'm telling it to do in the quality settings. Also, the lighting looks different than from in the iOS and my other Android device versions. I have no idea what's going on as I'm building out from the exact same project...

avatar image
0

Answer by DricoJD · Jun 20, 2013 at 07:27 AM

Use this to troubleshoot

Is your game using different graphic renders like DirectX?

Are you using #pragma strict in those scripts that should be static?

Is your Sony tablet S capable of running Unity Games, have you tried making another game that has only a cube in and see if it shows?

Is your unity up-to-date?

Is your Sony Tablet S up-to-date?

Comment
Add comment · Show 12 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image POLYGAMe · Jun 20, 2013 at 07:55 AM 0
Share

No special renderers, not using pragma strict, though I should be... But would that really make any difference? Game runs fine on my much less powerful Android phone... And yeah, my previous two titles work great on the tablet. Unity is 3.57 and Tablet is up to date...

avatar image POLYGAMe · Jun 20, 2013 at 07:59 AM 0
Share

As for pragma strict, I always use static typing, anyway. So can't see how that would cause such massive performance hits.

avatar image DricoJD · Jun 20, 2013 at 08:01 AM 0
Share

Unity shouldn't be 3.57 the latest version that is stable is 4.1

pragma strict may make ea tiny bit of difference, but like the phrase goes, its the straw that broke the camels back.

avatar image POLYGAMe · Jun 20, 2013 at 08:12 AM 0
Share

I'm not using Unity 4 for this project as just about every one of my scripts is filled with code that is not compatible. Unity 3.5 is perfectly stable. I've released a couple of games and developed several engines with it, so it's not Unity itself. Unless there is a setting I am missing or something.

avatar image DricoJD · Jun 20, 2013 at 08:21 AM 0
Share

have you looked in your project and build settings

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

On Android. How many lights can you have in a Scene or the total game? 1 Answer

How do I improve game quality and performance in android mobile game? 2 Answers

Mobile game - should I reduce my vertex count? 1 Answer

Android Performance with 2d BoneBased Animation 0 Answers

Very slow game startup on android. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges