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Bad quality of Sprites when decrease the image size
Hi,
I read a mass of posts about my problem, but unfortunately nothing helps. Regardless of what graphics I'll import to the uniyt, it looks 100 times worse than in the illustrator.
I made coin 1365px / 1365px at 300 dpi. This is the resault:
Answer by MichaI · Sep 24, 2019 at 08:34 PM
Try checking the option "Generate Mip Map". You can also try changing filter mode to "Point", but in this case I think that it won't help.
Thank you, it's a lot better now, but still a little bit crisp. $$anonymous$$aybe I'm missing something ?
I think that best way to scale down the resolution is doing it in some other program and saving result to a new texture. If you need also high resolution texture, you can store them both. Rendering many tiny sprite's with high resolution texture isn't a good idea if you would replace it with smaller texture it would for sure save you some resource power.
$$anonymous$$ake the sprites the size you want them to be. Just making them larger will not always improve quality. Also, make the size divisible by 2.
Thanks for the advices - I will definitely use them, yesterday I also learned what $$anonymous$$ip$$anonymous$$ap is and everything become much clearer
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