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Screen resolution make sprites pixelated
Hello,
I have a bit of a problem with my Camera affecting my sprites when I change resolution. All of my artwork that I've created in Photoshop is created using a screen size reference of 480 X 854. I generated all sprites into a sprite sheet for optimization.
I have the following:
Sprite sheet's dimension is 520 X 500. (Mip Maps = true, Filter Mode = Point(no filter))
Canvas Scaler (Reference resolution = 480 X 854, Screen Match Mode = Shrink)
Image with a resolution of 480 X 854 in Unity:
Image with a resolution of 600 X 1024 in Unity:
Why is everything so pixelated even on my Android device. I guess the resolution on the device is also high. Is there a way to scale down the resolution on devices so that is does not look so pixelated? Any suggestions?