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Unity Wind Physics
Hi, so in my game you are a grenade trying to cross a road without getting hit by a car. So what I'm curious about is how to implement wind. For example if, a car passes by really close to the grenade, the grenade moves a bit because of the car. Is this something id have to code myself? If so how? Is it already built into unity?
Thanks in advance!
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Answer by wewewu · Jun 13, 2020 at 09:00 AM
You try to change the gravity so is looks like the wind.