Question by
ngerbens · May 20, 2020 at 10:26 AM ·
vertex shaderwind
Foliage moving in the wind...
Is there a way to import vertex information from a mesh (painted in Blender for example) and use it to bend the mesh in a custom made shader graph with wind? So I will be able to set some branches to move heavily and some less? Does anyone know a tutorial maybe or the right place to search?
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