Curved wind in 2D game
Hello,
for my 2D game I need to create wind, which is shown on the image below. Wind will not be straight, but will be curved. Because we will create level manually, we need to find some solution, thanks to which we could easily create levels. We are trying find solutions, thanks to which we can affect object by curved wind and get move which will be real as possible.
I tried:
Area effector - if I understand it correctly, it is in one direction, so no inapplicable for us
Bézier curve - created prototype, but thanks to manualy creating move, will be very hard to create system which will be trying to simulate real move
Create forces which will be affect objects to stay on curved winds - maybe is real to create but very hard for creating levels?
Do you have some ideas, how could I create this wind? Thank you very much! ;) ;)
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