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Question by
OrionGamesInc · Feb 10, 2016 at 01:23 PM ·
spherebouncephysics materialcollidingbounciness
How do I get a bouncing ball to bounce all around?
Basically, in my scene, a ball bounces (duh), but just in place, which is pretty unrealistic. How do I get it so the ball bounces, not in place, but all around the room?
For reference, the ball currently uses the default "Bouncy" physic material, uses gravity, 0.5 mass, 0.01 drag, and 0 angular drag. Thanks for any help.
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