Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by dingben · Oct 08, 2010 at 07:36 AM · prefabtreetree-creator

Tree Prefab Issue

Unity 3.0.0f5 (51258) Tree Creator (WIN 7 Pro)

I want to create a duplicate of a tree that is independent of the original prefab. In the EDITOR I used 'DUPLICATE' to instantiate a 2nd version. I added a capsule collider component then removed it to break the prefab link. The warning 'About to lose prefab' came up. I now have 'Reconnect' in the EDITOR, and the 2nd instance is no longer BLUE in the hierarchy window. Looks as if the link is broken as expected, but when I make a modification to any instance, changes are applied to all instances.

Am I doing something wrong, or is this special behavior for trees created in the Tree Creator, or is this a bug?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image dingben · Oct 08, 2010 at 08:18 AM 1
Share

I should add: The Tree Creator in Unity3 is a beautiful tool. Creating generic trees is quick, simple. ...and the trees are gorgeous.

avatar image madmike6537 · Dec 07, 2012 at 11:41 PM 0
Share

I have this same problem - cant figure it out. Dont really want to make a seperate tree because it will be so hard to make it the same.

avatar image myxolobe · Dec 01, 2016 at 01:31 AM 0
Share

I'm having the same issue. I tried everything: adding a child object to break the prefab, removing a child to break it, manually breaking with GameObject menu, tried making multiple generations of prefabs... Even if this functionality was intended, and I can imagine it might have been for performance purposes, there should still be an option to break the singleton tree reference as well. This is definitely a bug -slash- super important feature enhancement.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by lil_billy · Dec 08, 2012 at 03:43 AM

I hate the weird ass prefab bugs that occassionally crop up in unity i have my own that defy logic right now.

-in general when weird bugs start plaguing the editor, restart unity

but on this particular bug try this -instead of duplicating it in the project view which is what is causing this

drag the prefab into the scene make all kinds of changes even rename it as you say break the link

then drag that into a new prefab and delete the one in scene view.

though i think i should add if the problem you are experiencing is along the lines that one of the changes you made was that you rotated your tree and you thought the terrain would accept that......NOPE

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Instantiated terrain tree collision not working 1 Answer

Tree Creator - Editting Node Count 1 Answer

How do I make the all the leaves face one way ? 0 Answers

How to make every tree different? 1 Answer

RenderTexture lacks quality , Trees have a grey outline against the night sky 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges