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Question by keinabel · Jun 21, 2013 at 08:04 PM · cameraterrainwatertree

Why does my water display itself above my trees?

Well, see title and screenshot: alt text

unbenannt.jpg (29.4 kB)
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avatar image MohamadFarid_Two · Jun 24, 2013 at 11:40 AM 0
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You need to move the water to axis y.

avatar image Zuwolf · Jun 24, 2013 at 11:54 AM 0
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Water is a simple disk shape with a texture. So if you put your water above your trees it's normal it display above too.

avatar image AlucardJay · Jun 24, 2013 at 12:29 PM 3
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No guys, this is a shader issue. It has happened to me too, something to do with depth sorting. This needs an answer from someone with experience in shaders.

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avatar image amphoterik · Jun 24, 2013 at 12:54 PM 1
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Can you tell us more about your settings? What are the camera / shader settings? Anything special about your setup?

avatar image MorphingDragon · Jun 24, 2013 at 01:00 PM 0
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Doesn't Unity have a special layer for water? Add another Camera that renders the water on the water layer.

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Answer by MorphingDragon · Jun 24, 2013 at 02:31 PM

Sorry not the camera. The GameObject for the water, it's layer should be set to "Water".

"The water GameObject should use the Water layer, which you can set in the Inspector." http://docs.unity3d.com/Documentation/Manual/HOWTO-Water.html

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