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Question by unitylove2 · May 31, 2011 at 12:30 PM · treebillboardzwrite

Tree billboards with ZWrite

Hi, I would like to render particle fog and trees, but since the internal TreeBillboard shader is not accessible and not writing depth to the z-buffer (and the particle fog needs to be rendered post-trees), it looks odd. How can I fix or work around that?

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Answer by fuzail.india · Jul 16, 2012 at 09:32 AM

you can customise your rendering order by writing a custom script so that rendering is done according to the camera distance.this might solve your problem. if you need this . i might help you with the code. cheers...

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avatar image fuzail.india · Jul 13, 2012 at 05:14 AM 0
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see the queue values of individual objects

avatar image fuzail.india · Jul 19, 2012 at 06:22 AM 0
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i have beeen working on this for past 3 days and i think i have developed the code to solve your problem.If your problem is not solved, i can help you with this.there is no role of shader. you can use transparent/diffuse or any other with my code. cheers...

avatar image SmartCarrion · Sep 03, 2013 at 09:03 AM 0
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fuzail.india, have you posted this code anywhere? $$anonymous$$aybe you can update your answer?

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